top of page

THALASSA

Group project creating an animation over the course of a semester. 
Log Line: An underwater explorer stumbles upon an ancient artifact and soon meets its guardian. 
Character Focus: Siren
Time Period & Setting: 1850's Greece, Underwater
Genre: Adventure/Thriller
Rendering: UE5, Stylized with semi-realistic textures. 

 I was project manager, storyboard artist, Look-Dev artist, assistant modeler, and assistant concept artist. 

15 week project - Spring 2026

MEET THE TEAM 
THE SIRENS

Screenshot 2026-08-19 163255.png

Emma Hajdik
Concept and Prop Artist
Environment Modeler
Surfacing Artist

Screenshot 2026-08-19 163302.png

Carmen M. Dollins
Lead Rigger
Lead Animator
Unreal Artist
Camera Artist
Editor

  • LinkedIn
Screenshot 2026-08-19 163313.png

Gayatri Pemmaraju
Lead Lighting
Lead Concept Artist
Prop Surfacer
Prop Modeling

  • LinkedIn
Screenshot 2026-08-19 163320.png

Grace Lee
Lead Surfacing Artist
Lead Sculpting
Environment Modeling & Surfacing 
Post Production

  • LinkedIn
Screenshot 2026-08-19 163327.png

Sarah Roberts
Concept Artist
Storyboarding
Animation
Modeling

Screenshot 2026-08-19 163336.png

Sidney Slater
(Me)

Project Manager
Storyboarding
Look-Dev
Modeling
Surfacing

MY WORK

DOCUMENTS

I made our production tracking document from scratch and built upon pre-made templates for all other documents and maintained them throughout the semester. I also created and organized our team google drive as well as crafted our weekly documents for submission purposes. 
 

PRODUCTION TRACKING
 

TIME LOG
 

ASSET MANAGEMENT
 

SHOT LIST
 

FINAL 2D ANIMATIC
 



I created our final 2D animatic, and therefore constructed most of our camera angles and shots with research of the mood and story that we wanted to convey.

PROPS
 



Responsible for the shells and the ring (hero object).

PECTEN SHELL
 

ORIGINAL SCULPT
 

IMG_2256.PNG
IMG_2288.jpg

BEFORE & AFTER RETOP
 

Screenshot 2026-03-18 020845.png

SURFACE VERSION
1 & 2

 

IMG_2255.PNG
IMG_2289.jpg
Screenshot 2026-03-18 022228.png

TURRET SHELL
 

ORIGINAL SCULPT
 

IMG_2283.jpeg
IMG_2286.jpg
IMG_2287.jpg

BEFORE & AFTER RETOP
 

SURFACED VERSION

 

Screenshot 2026-08-19 183820.png

WHELK SHELL
 

ORIGINAL SCULPT
 

IMG_2259.PNG
IMG_2258_edited.jpg
IMG_2257_edited.jpg
Screenshot 2026-03-17 125839.png

SURFACE VERSION
1 & 2

 

Screenshot 2026-03-17 125924.png

HERO PROP - SIREN RING
 

ORIGINAL CONCEPT ART
 

siren_wedding_ring_hero_asset.png

NOT MY WORK
 

ORIGINAL PROXY MODEL
 

Screenshot 2026-08-19 174612.png
Screenshot 2026-08-19 174619.png

ORIGINAL SCULPT WITH REFERENCE
 

IMG_2279.jpeg

BEFORE & AFTER RETOP
 

IMG_2284.jpg

SURFACED VERSION
 

Screenshot 2026-03-18 095951.png
IMG_2280.jpeg
IMG_2285.jpg
Screenshot 2026-03-18 100010.png
Screenshot 2026-04-11 131745.png
Screenshot 2026-08-19 183922.png

PROP IN SCENE EXAMPLES
 

CHARACTER PROP - DIVER CANISTERS
 

Responsible for full re-model from teammates design and complete unwrapping and surfacing. Also responsible for placement and animation of the canisters.
 

CHARACTER TURN-AROUNDS
 

Responsible for diver chest-plate, weight, and air canisters.
 

My team members work.
 

DUST SIMULATION
 

Responsible for the creation, placement, and timing of the dust simulation within Unreal Engine.
 

POSTER
 

Responsible for creation of our poster, started with a render from our scene and used photoshop to edit and illustrate our final poster.
 

Shot 9.jpeg

ORIGINAL RENDER
 

Screenshot 2026-04-27 041622.png
Screenshot 2026-04-23 140119.png

ITERATIONS FOR TEAM CHOICE
 

ThalassaPoster_Slater.png
Screenshot 2026-04-27 041157.png

FINAL ITERATIONS
 

OUR CHOICE
 

bottom of page