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THALASSA

Group project creating an animation over the course of a semester.
Log Line: An underwater explorer stumbles upon an ancient artifact and soon meets its guardian.
Character Focus: Siren
Time Period & Setting: 1850's Greece, Underwater
Genre: Adventure/Thriller
Rendering: UE5, Stylized with semi-realistic textures.
I was project manager, storyboard artist, Look-Dev artist, assistant modeler, and assistant concept artist.
15 week project - Spring 2026





MEET THE TEAM
THE SIRENS

Emma Hajdik
Concept and Prop Artist
Environment Modeler
Surfacing Artist

Carmen M. Dollins
Lead Rigger
Lead Animator
Unreal Artist
Camera Artist
Editor

Gayatri Pemmaraju
Lead Lighting
Lead Concept Artist
Prop Surfacer
Prop Modeling

Grace Lee
Lead Surfacing Artist
Lead Sculpting
Environment Modeling & Surfacing
Post Production

Sarah Roberts
Concept Artist
Storyboarding
Animation
Modeling

Sidney Slater
(Me)
Project Manager
Storyboarding
Look-Dev
Modeling
Surfacing
MY WORK
DOCUMENTS
I made our production tracking document from scratch and built upon pre-made templates for all other documents and maintained them throughout the semester. I also created and organized our team google drive as well as crafted our weekly documents for submission purposes.
PRODUCTION TRACKING





TIME LOG

ASSET MANAGEMENT

SHOT LIST

FINAL 2D ANIMATIC

I created our final 2D animatic, and therefore constructed most of our camera angles and shots with research of the mood and story that we wanted to convey.
PROPS

Responsible for the shells and the ring (hero object).
PECTEN SHELL
ORIGINAL SCULPT


BEFORE & AFTER RETOP

SURFACE VERSION
1 & 2



TURRET SHELL
ORIGINAL SCULPT



BEFORE & AFTER RETOP
SURFACED VERSION

WHELK SHELL
ORIGINAL SCULPT




SURFACE VERSION
1 & 2

HERO PROP - SIREN RING
ORIGINAL CONCEPT ART

NOT MY WORK
ORIGINAL PROXY MODEL


ORIGINAL SCULPT WITH REFERENCE

BEFORE & AFTER RETOP

SURFACED VERSION






PROP IN SCENE EXAMPLES
CHARACTER PROP - DIVER CANISTERS


Responsible for full re-model from teammates design and complete unwrapping and surfacing. Also responsible for placement and animation of the canisters.
CHARACTER TURN-AROUNDS

Responsible for diver chest-plate, weight, and air canisters.

My team members work.
DUST SIMULATION


Responsible for the creation, placement, and timing of the dust simulation within Unreal Engine.
POSTER
Responsible for creation of our poster, started with a render from our scene and used photoshop to edit and illustrate our final poster.

ORIGINAL RENDER


ITERATIONS FOR TEAM CHOICE


FINAL ITERATIONS
OUR CHOICE
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